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Amiga Format AFCD50 (Issue 134, March 2000).iso
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sushicombat.readme
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1999-12-31
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Short: Quake competition servermod v1.0 beta2
Author: v2615@groenjord.dk
Uploader: v2615@groenjord.dk
Type: game/patch
Replaces: game/patch/TheMod.lha
SushiCombatServer v1.0beta2 - Release date: 09-12 1999
Please note: this is the full install, including custom maps ztndm1-6
as required for server & client.
Smaller size download available at 'Surgeons Quake1 Goodies':
http://members.xoom.com/surgeonsq1/index.htm
=============================================================================
Main bandwidth saving features:
(Network traffic is reduced by 50%, compared to standard quake!!)
- wastly reduced amount of tempentities
- reduced gibs
(network traffic can be further reduced by enabeleing antilag)
Main FPS boosting features:
(Framerate is 10-50% higher than standard quake during combat)
- All quakeC based dynamic lightning is disabled
- Dead bodies and gibs are removed at respawn
- Explosion effect exchanged for teleporter effect
- Torches/fire disabled
(framerate can be further improved by disabeling hitflash)
Some special features:
- Voting system for democratic server administration by the players
- 3 servemodes: FFA, Match & Rocketarena - players decide what game to play
- Every player can be voted admin and directly toggle all server vars
- Remote Admins can toggle sys_ticrate (# of updates sent over net)
- Players can decide to remove admins (by voting)
- Map selection: Support for all ID maps + ztndm1-6
- Prematch practice mode
- Deathmatch 3 (weapons stay, fast ammo respawn) supported
- Match countdown and simultaneous starts
- Possibility to autokick players trying to join during a match
- Ghosted frags (every player get's a ghostcode at matchstart enabeling them
to restore personal frags, should they loose their connection
or disconnect by accident)
- ON/OFF toggle for powerups, traps and comments
- Toggle for quad/pent light effect (default off)
- Toggle for weapon kick (individual)
- Observer cameras
- Random respawns
- Forced respawn after 5 seconds
- Antilag effects filter
- Fairpacks toggle (bypasses boomstick scripting)
- Random map rotation in anarchy (ffa) modes
- High performance RocketArena mode built in
rotatation on 9 extremely fast maps:
- Rage Arena (from original fasrv12)
- ArenaX (from original fasrv12)
- Inventory (by 'Ohnosofa')
- DocRA1-5 (maps by 'surgeon')
- Sushi Arena (by 'surgeon)
(note that sky-textures on RageArena, ArenaX and Inventory has been edited
in order to bypass skybug on Amiga)
- Optional Cells restriction for RocketArena (keeps cells count to max 30)
- Option to skip 1 map ahead in arenamode
=============================================================================
Bugreprots to: v2615@groenjord.dk
=============================================================================
Short history:
09/12 - 99: Version 1.0beta2
- Added fragstats (*) in console upon match exit
- Added client auto-screenshot of match result
- Fixed minor problems with "report" and joining match from observermode
- Changed 'restoreghost' cmd to 'restore'
(*)Fragstats:
name|EnemyKills|FriendKills-KilledByEnemy|KilledByFriend|Suicides|KilledByEnvironment
24/10 - 99: Version 1.0beta
- Namechange to "SUSHI Combat Server" (was formerly "TheMod")
- New arenamap : "sushi arena"
- RocketArena mode now rotates on 9 maps
- Players are disarmed when servermode is changed
- Map voting blocked in rocketarena mode - now requires modechange
(avoids incompatibility)
- Added "skip" command to arenamode
(if players don't like map and wants to go ahead)
- Countdown timer for matchmodes changed to 60 seconds.
- Server made more foolproof in general - it's now virtually impossible
to mess up matchmodes.
- Players admins are always in observermode - to join game, they have to
give up admin status.
- Checks for committed players at matchstart
(players who haven't selected color/team will be observers)
- In 1on1 mode, excessive players will be thrown in observermode when
countdown starts
- Teamfrags are preserved if a player disconnects/becomes observer/joins
from observermode
- New commands for Matchmodes (*)
- Ghostcodes(**) - can restore personal frags if connection is lost
(Matchmodes Only!)
(*) "blue"/"red" assigns you to a team
(*) "reporting"(ON/OFF)- prints leading team & by how many frags at bottom
of your screen.
(*) "teamscores" - dumps team frags (your team & enemy) + leading team and
by how many frags.
(**) if you forget to make a ghost before countdown, codes are sent to you
when countdown starts.
06/10 - 99: Version 0.99
- Included an extra RocketArena map + patched the sky textures to avoid
skybug on amiga.
- Cleaned up CheckPowerups function to ignore kascam and to perform better.
when pfx is on - reduces network traffic & server CPU load
- antilag toggle now shuts off bubble spawning
- Fixed discharge messages (knows lava & slime from water)
- Fairpacks option (always drops best weapon)
- Cells restrict option for rocketarena (keeps cells count to 30)
- Kill command re-enabled for matchmodes
- "unconnected" players are autokicked after 15 seconds
- internal check for invalid deathmatch/samelevel settings
- new playerskin for easier team recognition
- player, missile & bolt2 mdl placed in progs dir outside PAK
- better apperance for online-help
- RockerArena maps edited to bypass skybug on Amiga
- New Arena map added (inventory by 'ohnosofa')
22/6 - 99: Version 0.98
- Direct admin features added for players (previously only observers)
- Admin status is retained until admin types "noadmin",
or players vote to remove admin
- Anti-lag toggle (effects filter)
- Random map rotation for ffa modes made independent of "samelevel" cvar
- Status of antilag, deathcomments and powerups toggle is retained
across levels.
- Weaponkick switchable for every player
- Hitflash switchable for every player
- PFX toggle modified to turn off light at once
- During match, observers are unlocked if one player disconnects
This makes it possible to replace the player
- The "i-mode" command now lists status of toggles
- Fixed some problems with "allowjoin" command.
- Directed the "camera running" message to observer only
- Fixed bug with healthpack not respawning in ffa3 mode
- Fixed bug that could cause server-crash in ffa-modes
10/6 - 99: Version 0.95
- Seperate cfg files for matchmodes, ffamodes & arenamode
- Direct admin features for observers
- Onlinehelp revised
- Aliases are now only sent when players connect
- Mode3 in match modes is now a toggle and does not require restart
- Matches now exit with a level-restart
- Various small fixes
- Full documentation written
- Included short documentation for RocketArena (arena.htm)
- Restructured the pakfiles
25/5 - 99: Version 0.9
- RocketArena mode works correctly! (bugfix)
- Corpses left at disconnect removed (bugfix)
- added online help for arenamode
12/5 - 99: Initial beta release